/****************************************************
    ScriptName:        FireHut_Player.cs
    Author:            摸鱼程序男
    CreatTime:    2020/12/26 14:42:15
    Description:     Nothing
*****************************************************/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using DG.Tweening;
using System.Linq;



namespace HQL
{
	public class FireHut_Player :MonoBehaviour
	{
        private void OnTriggerEnter2D(Collider2D collision)
        {
            if (collision.tag == "Player")
            {
                //Debug.LogError(">?》EAFafa");
                TapTapStaticValue.TapTapModelManger.Damage(BossName.None,2);
            }
        }

    }
}